With this shader it is possible to do a lot of cool stuff.
You can change the weather, apply various tonemaps, apply filters like sepia, vignette and color grading and modify how the water will behave by change the sea properties. The water is procedural generated in a pixel shader written in glsl.
* Filmic Tonemaps (ACES, ALU, Hejl 2015, Uncharted 2)
* Regular tonemaps
* Filters: Sepia, Vignette, Color Grading, ...
* Fog & Fogmap
* Dawn, Day, Night
* Rain, Rainbow, Star sky
* My own calm water formula